Nvidia GeForce GTX 1660 Ti is based on TU116 — an all-new illustrations processor that integrates Turing’s superior shaders, its brought together store engineering, support for versatile overshadowing, and a full supplement of the video encode/interpret speed increase highlights.
The GPU is brought together to GDDR6 memory, very much like the better quality GeForce RTX 20-series models. However, it’s not quickly enough to legitimize attaching RT centers for sped-up beam following or Tensor centers for inferencing in games. Therefore, TU116 is a less fatty chip with a rundown of details that stresses the present top titles.
Nvidia says that GeForce GTX 1660 Ti will begin at $280 and supplant GeForce GTX 1060 6GB. Albeit that base cost is $30 (or 12%) higher than where the Pascal-based 1060 6GB started its process back in 2016, the organization claims GeForce GTX 1660 Ti ultimately depends on 1.5 times quicker — and at a similar 120W load-up power rating, no less.
Cost and accessibility
The Nvidia GeForce GTX 1660 Super is accessible today, beginning at $229. This places the GTX 1660 Super over the first GTX 1660 by $10. Yet, with the quicker GDDR6 memory, you’re getting a huge lift in execution at that slight cost increment.
Furthermore, at this sticker cost it sort of pushes the Nvidia GeForce GTX 1660 Ti out of pertinence. You can get comparable execution with the GTX 1660 Super, however for $50 less. A couple of months prior, we would have suggested the GTX 1660 Ti without the slightest hesitation, yet with the GTX 1660 Super, that card doesn’t have the motivation to exist any longer.
Turing senza RT et Tensor Core
Nvidia dispatches four separate GPUs as it accompanies us down the Turing order. With each, the organization strips away assets to target lower sticker costs. However, we know it’s attempting to keep up with balance en route, limiting the bottlenecks that’d pointlessly loot lower-end processors of their max operation.
GeForce RTX 2060 is furnished with 44% of the 2080 Ti’s CUDA centers and surface units, 54% of its ROPs and memory data transfer capacity, and 50 percent of its L2 reserve. Before 2060 was sent off, we thought that extravagances like RT and Tensor centers would never again appear to be legit at those levels.
Yet, a progression of patches for Battlefield V — the one beam following empowered game accessible at that point — empowered large execution gains, demonstrating that Turing’s unique elements might in any case be used at playable edge rates.
Nvidia considers TU116 the limit where concealing pull drops adequately low to block Turing’s future-looking abilities from filling a lot of needs. After stripping away the RT and Tensor centers, we’re left with a 284mm² chip made out of 6.6 billion semiconductors produced utilizing TSMC’s 12nm FinFET process. Yet, regardless of its more modest semiconductors, TU116 is as yet 42% bigger than the GP106 processor that went before it.
A portion of the development is owing to Turing’s more refined shaders. Like the better quality GeForce RTX 20-series cards, GeForce GTX 1660 Ti upholds concurrent execution of FP32 number-crunching guidelines, which comprise most shader responsibilities, and INT32 tasks (for tending to/bringing information, drifting point min/max, analyzing, and so on.). At the point when you catch wind of Turing centers accomplishing preferred execution over Pascal at a given clock rate, this capacity to a great extent makes sense of why.
Turing’s Streaming Multiprocessors are made out of fewer CUDA centers than Pascal’s, yet the plan remunerates to some extent by spreading more SMs across each GPU. The fresher engineering relegates one scheduler to each arrangement of 16 CUDA centers (2x Pascal), alongside one dispatch unit for every 16 CUDA centers (same as Pascal).
Four of those 16-center groupings involve the SM, alongside 96KB of a store that can be arranged as 64KB L1/32KB shared memory or the other way around, and four surface units. Since Turing gets serious about schedulers, it just has to give guidance to the CUDA centers every other clock cycle to keep them full. In the middle, it’s allowed to give alternate guidance to some other units, including the INT32 centers.
In TU116 explicitly, Nvidia says it replaces Turing’s Tensor centers with 128 committed FP16 centers for every SM, which permit GeForce GTX 1660 Ti to handle half-accuracy activities at 2x the pace of FP32. The other Turing-based GPUs brag twofold rate FP16 too, however, so it’s muddled how GeForce GTX 1660 Ti is special inside its loved ones. More self-evident, because of the graph beneath, is that the 1660 Ti conveys a monstrous improvement to half-accuracy throughput contrasted with GeForce GTX 1060 and its Pascal-based GP106 chip.
Since this specific card accompanies no extravagant additional items, it’s likewise a decent contender to show how much overclocking headroom exists for lovers’ GPU. The lift clock is ostensibly 1785MHz, however, Nvidia’s GPUs for the beyond a few ages have seldom run at timekeepers underneath that level, frequently far surpassing the lift clock in games (however not really in GPU process jobs).
During testing, at stock clocks, the GTX 1660 runs at paces of 1845-1905MHz, with temperatures of up to 67C. Framework power draw is just 250W, yet to some degree half of that comes from the motherboard, CPU, RAM, and different parts — and that is not representing PSU shortcoming, which would be genuine power draw at 225W, so the GTX 1660 is reasonable running great under its 120W TDP rating.
For overclocking, I set the center voltage slider to +100 in MSI Afterburner, expanded as far as possible to 111 percent, and sped up to 75 percent. Then, at that point, I circled the 3DMark Time Spy pressure test while I changed the VRAM and center tickers.
The GTX 1660 purposes GDDR5 memory, so coming around matching a 1660 Ti is not going. (I had the option to go from 12GT/s to 15GT/s on the Asus 1660 Ti and 14.7GT/s on an EVGA 1660 Ti.) With the Zotac GTX 1660, I had the option to push the GDDR5 from 8GT/s to 9.4GT/s (+700MHz), a 17.5 percent increment.
In the meantime on the GPU clock, I was simply ready to add 125MHz, which brought about stable clock speeds of 1950-2010MHz in games, a 5-6 percent improvement. Joined, execution in games with the overclocked GPU is around 10% quicker than at stock.
Individual outcomes will differ from that of a piece, however, it’s a sensible gauge. There will probably be processing plant overclocked models that will run around 5% quicker on the center clock, and the better models will hit somewhat higher velocities, however, I wouldn’t suggest spending a lot of extra for such a card.
The GTX 1660 does best when costs are kept nearer to $200 than $250 — because at $250, you’re likely in an ideal situation simply climbing to a GTX 1660 Ti.
In all honesty, the Nvidia GeForce GTX 1660 Super is quite an illustrations card, particularly contrasted with its partners. In Time Spy, the GTX 1660 Super was around 5% slower than the GTX 1660 Ti costs fundamentally more, and was an astounding 14% quicker than the GTX 1660 that it replaces. In Fire Strike, the thing that matters was much more limited – it’s simply 2% slower than the GTX 1660 Ti.
These presentation wins went on over into gaming, as well. In Metro Exodus at 1080p, the Nvidia GeForce GTX 1660 Super found the middle value of 41 edges each second (fps), contrasted with the 38 scored by the vanilla GTX 1660 and the 44 scored by the 1660 Ti. That could seem to be a minor execution distinction, yet it matters.
In the less exhausting Middle Earth: Shadow of War, the GTX 1660 Super ruled, getting a normal of 79 fps at 1080p with Ultra quality settings. We feel like this title is more delegated to your typical AAA game, so you can expect some executioner execution in a large portion of the games you toss at it. Games like Metro are rare, all things considered.
- Impressive efficiency at 1920 x 1080
- At 2560 x 1440, acceptable frame rates
- Keeps the video encode/decode acceleration characteristics of Turing.
- 120W board power outperforms AMD rivals.
- Small increase over 1060 – 6GB
- Not a truly low-cost GPU pricing.
- Some games consume more than 6GB of memory.
Indeed, even at 1440p, the GTX 1660 Super can deal with some intensity, however, a few breaks truly do begin to show. The design’s card figures out how to get a good 54fps in Middle Earth: Shadow of War, yet it self-destructed in Metro: Exodus, just figuring out how to scratch by with 32 fps. That is playable, however, it’s a piece low for messing around on PC, where 60fps is the situation. However, you can bring down certain settings to get a more familiar encounter.
The GTX 1660 Super is essentially all that we might have requested that it be concerning execution. It overcomes any barrier between the GTX 1660 and GTX 1660 Super delightfully. Truth be told, simply taking a gander at the crude presentation numbers sort of makes the GTX 1660 Ti outdated.
The GTX 1660 takes over for Nvidia as the new “perfect balance” for standard GPUs. Nvidia let me know that is likewise why the cards use GDDR5 — supply and evaluating on GDDR5X and GDDR6 clearly “wasn’t sufficient” to satisfy the normal need.
What’s more, there’s a huge piece of PC gamers running undeniably less skilled equipment, so anybody with a GTX 960 or lower may at long last be enticed to do the switch. Or on the other hand not, since it’s still just a minor knock in execution compared with the GTX 1060 6GB for just a somewhat better cost. If 1060 didn’t persuade you to update quite a while back for $250, I can’t envision 10-15 percent more execution for $30 less being the tipping point.
As opposed to overhauls, I think the greatest draw for the GTX 1660 will be with new PC fabricates — novices hoping to assemble an able financial plan gaming PC will track down a lot to like with this card. It won’t bring back any formal notices in a race, yet on the off chance that all you’re searching for is a decent 1080p gaming experience, this will do.